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Old Jul 25, 2012, 05:24 AM // 05:24   #1
Pre-Searing Cadet
 
Join Date: Jul 2012
Profession: A/R
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Default New Player Needing Help

Hey all! I have just recently started playing about a month ago and I don't know if I'm just not getting the game or what but I seen to be dying all the time. I'm lvl 20 and I'm playing the assassin class. Any tips would be greatly appreciated. Thanks!
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Old Jul 25, 2012, 08:48 AM // 08:48   #2
Ascalonian Squire
 
Join Date: Feb 2011
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Hi, zero... 2 things. 1) you'll need 1 monk for a party of 4, 2 for a party of 8 (general rule) adjust to what suits you. Since KC Kaineng area has 1 monk, add the rit..she/he has healing spells. 2) maybe study this page: http://wiki.guildwars.com/wiki/Guide...as_an_assassin
especially the part about squishy assasins and darting in & out.

Note: gwpvx.com shows mesmers and rits as overpowered, so, add at least one of each to your team...I recommend both Necros in KC area...one is a minion master, the other can boost your adreniline. G'luck.
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Old Jul 25, 2012, 02:00 PM // 14:00   #3
Pre-Searing Cadet
 
Join Date: Jul 2012
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I'm actually not in KC anymore. I bought eye of the north and I am currently going through that... or trying to at least. Would you suggest going back?
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Old Jul 25, 2012, 03:02 PM // 15:02   #4
Ascalonian Squire
 
Join Date: Feb 2011
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The north is a good place for testing team builds. Going back, kc will seem easy. Two mesmers shine in the north, imo, if you take one mes, I'd suggest a Domination for Panic and Esurge...switch as needed. Even with Panic..you'll see the need for 2 mesmers. Gwen is at the Eye, and maybe you could do Nightfall up to Dzagunar mission for Norgu, or use a mesmer hench as a second one. I believe hench in the north have Elite skills, so, they aren't pushovers. You could probably almost finish the North stuff with only hench. Just find a combination that works for you.
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Old Jul 25, 2012, 05:24 PM // 17:24   #5
Krytan Explorer
 
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Join Date: Aug 2008
Guild: Ancient Dragon Disciples [ADD]
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Flagging and pulling, flagging and pulling. Two basic things you need to be familiar with and the two things that new players usually die often due to not knowing how or not doing it right.

Check the pvx build site for team builds and then go hunting for those skills (or buy the skill packs from the anet store). You'll get an idea of what heroes you need. You'll see that you don't need 2 warriors, 2 elementalists and 2 healers (which a lot of people that come from other MMO's or from general fantasy backgrounds feel they must have).

Your weapons should be maxed (damage and mods). So should your heroes (they aren't still using starter weps are they?). Armor should be modded for all.
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Old Jul 26, 2012, 03:05 PM // 15:05   #6
Ascalonian Squire
 
Join Date: May 2012
Guild: International League of Morons [ILM]
Profession: Me/
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If you haven't already craft max armor for yourself (70 is the max armor rating for an assassin, and you can craft max armor at Kaineng Center). That will help quite a bit, and once you have your max armor work on adding runes and insignias to it (the exact runes and insignias will depend on what build you're running, but some, like vigor runes and survivor insignias, work well for pretty much anything).

Since you've started EotN, then I'm assuming you have access to at least a few heroes. Don't forget to change their builds! Heroes aren't more effective than henchies if they (the heroes) only have their starting builds. Another thing, as Dar Drakor pointed out, is that your heroes (and yourself, but I'm assuming you're already wielding a max weapon) should be using max weapons.

As for either going back to Kaineng Center or continuing on with EotN, its up to you. EotN is pretty short, but its harder than Factions and in general would be more difficult to complete with a mostly henchman team (although the henchmen in EotN are good, for henchmen, they can't match a good hero build). Factions isn't long anyways, but to be honest you can always work on both at the same time if you so wished.

Hope this helped
-Sammich
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Old Jul 28, 2012, 09:17 AM // 09:17   #7
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Join Date: Jan 2007
Location: New Zealand
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The game has changed a lot over the last few years and many of the guides you'll will find around are largely outdated.

The first advice I give to all of the new sins in my guild is do not grab initial aggro.Ever.I'd take a guess that the majority of new sins have spent time on a Warrior on either this game or other MMO's or RPG's and stick to the "Leroy Jenkins!!" philosophy of rushing in and grabbing all the aggro.

This is instafail for sins, at least until you have a good hero team and all the skills required which allow you to play a tankish role.

Until then let your henchies or heroes grab the intial aggro and attack afterwards.

Secondly target healers.Sins are great for instagibbing/killing so don't waste the first chain by c-spacing the nearest Warrior, something seen way to much in this game...still...that gave sins their bad reputation to begin with.Target the monks/rits first and other squishies second.This makes things MUCH easier and you will facepalm a lot less without mobs getting healed and casters spiking you.

Thirdly, set goals to attain a good hero build and the skills "Critical Agility" and "Save Yourselves!" asap.Decide on your team composition and complete what ever missions are required to get the heroes you want and cap the skills they will need.This alone will vastly change up your game and is worth the time and effort.Don't forget melee skills like "Splinter Weapon" and "Barbs".With these and heals, hex/condition removal and other support skills your game is a ton easier.

The skills "Critical Agility" and "Save Yourselves!" are also game changers for a Sin, the first increasing your DPS and armor, the second taking pretty much all pressure off your heroes allowing all support skills/buffs and heals to be thrown your way.

Lastly, have fun and good luck to you.

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Old Jul 28, 2012, 10:02 AM // 10:02   #8
Wilds Pathfinder
 
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Join Date: Nov 2009
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First of all a warm welcome to the game.
secondly: Get out of Eye of the North. It is an expansion made for those who bought and played through the other campaigns and where getting bored of them. So it is challenging, has a steep learning curve and unforgiving if you make faults. My advise is to finish atleast one campaign in normal mode before you try and tackle the main story line of EotN.

third: make sure your team and your tactics are balanced. So bring atleast two healers (monks and some rits) and enough damagedealers (ele's, mesmers, necro's, some rits). If in doubt of what your henchmen do check the wiki for your outpost name (e.g. type ingame "/wiki kaineng center" to visit the wiki page for the outpost. on that page you find the list of henchmen available and after you click them you'll see their builds.) Know your team role as well (don't try to tank, but try to disable the enemy's healers quickly).

Last, at a certain point in the factions story line you need to pick a side (thats why the name is factions). If you pick kurzick (wich is THE best option) keep in mind that that route is hard to finish without help of others. The reason is a certain mission where the tactic is to split the team. So to be of any use you need someone else. If you want to do all things solo then my advise would be to pick luxon (it won't be permanent so you can always switch from these icky luxon's to the good side of kurzicks ).
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